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Potato mush client auto connection
Potato mush client auto connection













potato mush client auto connection
  1. #Potato mush client auto connection mac
  2. #Potato mush client auto connection windows

UTF-8 is backwards-compatible with ASCII, so you can safely make it your client’s global default. If you have a client that doesn’t support UTF-8 at all, enable ascii-only mode for your character. You can also set a preference for ASCII only in your AresCentral handle preferences, and have it automatically applied to all your linked characters. If your client supports emoji, enabling UTF-8 as described above should be sufficient. Sometimes a client will support some UTF-8 characters but not emoji. In that event, you can disable emoji using emoji off in-game. ColorsĪres uses the 256-color FANSI color set. If your client doesn’t support FANSI, colors may not be displayed right. In that case, use colors ansi to make it use regular 16-color ANSI. If you prefer a grayscale experience, you can turn off colors using colors none. Some Ares commands have a ‘/edit’ switch to pull text from the game into your client’s input buffer. For example, typing desc / edit me will put your description into your input buffer so you can edit it and send it right back. This is Ares’ version of the /grab or syntax from old servers. The game uses a special prefix on text to tell the client to put it into the input buffer. The standard prefix is “FugueEdit >”, which will work on many clients. Setting Up Your ClientīeipMU should automatically use UTF-8, but you can also set it manually through:Ĭonnection -> Connect -> highlight the world -> Text Encoding -> UTF-8 If you need to set a different prefix (sometimes called a ‘grab password’), use the edit / prefix command in-game. Find the ‘Character Set / Encoding’ dropdown.Open the Atlantis ‘Preferences’ menu (Atlantis -> Preferences).To enable the editing feature, you’ll need to go to Options->Triggers and import the following file as an edit trigger: Beip Edit Trigger.Ītlantis should automatically use UTF-8. You can also adjust this setting on a per-world basis in your Address Book. You do not need to set the edit prefix the default one should work.On the ‘General’ tab, check ‘Support FugueEdit input grabbing’.You may need to do this for any existing worlds.Įditing should work by default, but in case you need to modify the settings: Select the desired world and look under the ‘Formatting’ tab.

potato mush client auto connection

#Potato mush client auto connection windows

If it doesn’t, you can use edit/prefix to set the prefix to “FugueEdit >”.ĭownload Potato for Windows and Linux.

#Potato mush client auto connection mac

It’s broken on Mac at the time of this writing and doesn’t seem likely to be fixed. On the right, check the ‘Omit from Output’ checkbox.In the top ‘Trigger’ box, enter: FugueEdit > *.On the right, make sure the “UTF-8 (Unicode)” checkbox is checked.While in the world, hit ALT+Enter or open the world properties menu (File -> World Properties). SimpleMU is no longer supported, but many people still use it.īecause it’s so old, SimpleMU doesn’t support UTF-8, FANSI, or emoji.















Potato mush client auto connection